![]() ![]() The game features more linear levels and a more streamlined upgrade system when compared with Shadow Warrior 2, though it introduced new movement options for Lo Wang, such as giving him the option to wall run, double jump, air dash, and utilize a grappling hook to quickly transverse between platforms and vertical surfaces. As the player progresses in the game, they receive new weapons and gadgets which aid them in combat, all of which are meant to be unlocked and available by the time the player reaches the mid-point of the campaign. They can also use the environment to their advantage. At close range, players can execute wounded enemies. In addition, he also wields a katana, which is limited to close-quarters combat. In the game, Lo Wang has access to a large arsenal of firearms which can be used to defeat enemies. Like its predecessors, the game is a first-person shooter and the player assumes control of Lo Wang, the series protagonist. It was later released for PlayStation 5 and Xbox Series X/S on 16 February 2023. The sequel to Shadow Warrior 2 (2016), the game was released for PlayStation 4, Windows, and Xbox One on 1 March 2022. ![]() The soundtrack was nothing to write home about, but was serviceable enough to not be a burden on the game.Shadow Warrior 3 is a 2022 first-person shooter game developed by Flying Wild Hog and published by Devolver Digital. While I played on a PS4 edition, the framerates and rendering were crisp and clean for me. The backdrop to every fight scene is also something you won’t want to gloss over while getting sucked into the chaos. Bullets fly with real meaning, ripping enemies apart one appendage at a time. The game clearly takes pride in its dismemberment system, and it looks fantastic. When I talk about this game being gruesome, I mean no joke. This really left you in control of your own destiny. When you slash someone with your katana, they drop ammo. ![]() When you shoot someone, you get a few points of health. While the game has these pickups laying on the ground, it also has a unique system. One other thing I thought was briefly worth mentioning was the health and ammo pickup system of Shadow Warrior 3. Alongside the series signature katana, the gameplay overall was fantastic. The gunplay felt solid and never got old. With these, your play style will constantly be evolving. On top of this, the normal weapons in the game come with multiple different unique upgrades. It is a fantastically executed system and adds a whole layer of fun to the game. Basically, when you kill an enemy with a finisher, you will pull a weapon off their body and will be able to use it. One of the unique aspects of Shadow W arrior is the finisher system and the “gore weapons” system that goes along with it. I wouldn’t call that a bad thing in the context of this game, but if you are looking for an earth shattering narrative experience, you won’t find it here. It is present, it does make sense, but it feels almost tertiary to the rest of the experience. Furthermore, the pacing of the game feels quite good, introducing some light free running segments into the game to change up the pace.Īs a result of this chaos, the story at moments almost feels like an optional tack on to the overall experience of Shadow Warrior 3. The hoards of enemies feel endless, but Shadow Warrior never puts you in a bad enough spot that you can’t dig out of it. That being said, this is one of the most well-balanced games I have played in a while, making you feel panicked a lot, but never to the point that you want to quit. Around every corner might be waiting a pile of enemies that want to rip your eyes out. Shadow Warrior 3 seeks to do one thing: keep you in a murderous onslaught at all times.
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